• By GamesIndustry   -   May 13, 2021

    GAMING CARRIES SEGA SAMMY THROUGH DIFFICULT YEAR

    Publisher sold 46% more games year-over-year thanks to latest Persona and Yakuza entries, but pandemic hits to pachinko and resort...

    Business, Publishing
  • By GamesIndustry   -   May 13, 2021

    GOOGLE SAYS STADIA IS "ALIVE AND WELL"

    Developer marketing lead Nate Ahearn and two Stadia Makers studios offer insight into the status of the cloud gaming service

    Google, Development
  • By GamesIndustry   -   May 13, 2021

    EASILY ENGAGE INFLUENCER AUDIENCES WITHOUT OVEREXTENDING RESOURCES

    Introducing the Xsolla Influencer Payouts solution

    Sponsored
  • By GamesIndustry   -   May 13, 2021

    NINTENDO SWITCH COMES OUT TOP IN APRIL AS PS5 STOCK SLOWS | UK MONTHLY CHARTS

    Grand Theft Auto 5 is overall No.1 again as New Pokémon Snap tops boxed game sales with just two days on shelves

    Retail, Publishing
  • By GamesIndustry   -   May 13, 2021

    NINTENDO SWITCH PRODUCTION PLANS "UNCERTAIN" AS SEMICONDUCTOR CRISIS CONTINUES

    President Furukawa also confirmed increased R&D expenses linked to the "development of the next generation of hardware"

    Hardware
  • By GamesIndustry   -   May 13, 2021

    HIDDEN LEAF GAMES RAISES $3.2M TO FUEL DEBUT MOBA

    Company was founded by former product managers at Riot Games and PUBG Corp

    Development
  • By GamesIndustry   -   May 13, 2021

    SONY, NINTENDO, ROBLOX, SPOTIFY AND MORE REQUEST EPIC VS APPLE JUDGE SEAL SENSITIVE DOCUMENTS

    Multiple parties have expressed concern about the antitrust trial exposing information that could cause competitive harm

    Apple, Legal, Epic vs Apple
  • By GamesIndustry   -   May 13, 2021

    MOBILE DRIVES KONAMI FULL-YEAR REVENUES TO $2.48BN

    But publisher still calculating forecasts for the year ahead in face of pandemic uncertainty

    Mobile, Financial
  • By GamesIndustry   -   May 13, 2021

    BANDAI NAMCO REVENUES REACH $6.8BN IN PANDEMIC YEAR

    The Japanese firm's amusement facilities business struggled, but home video games sales increased 19.2% year-on-year

    Financial
  • By GamesIndustry   -   May 13, 2021

    GIGABYTE SHARES DROPS AFTER DIG AT "LOW QUALITY" CHINESE MANUFACTURERS

    Gaming hardware firm apologises as it loses more than $550 million in market value

    Hardware, Publishing, Financial
  • By GamesIndustry   -   May 13, 2021

    DEVELOPING GAMES FOR LOW-VISION PLAYERS

    Descriptive Video Works' Rhys Lloyd explains how to implement audio description to make your game more accessible

    Development
  • By GamesIndustry   -   May 13, 2021

    NEXON Q1 REVENUE UP 7%, BUT WARNS OF NEAR-TERM CHALLENGES

    MapleStory publisher says near-term results could be impacted by end of pandemic, decision to reveal loot box probabilities

  • By GamesIndustry   -   May 13, 2021

    BLIZZARD AND EPIC VETS FORM LIGHTFORGE GAMES

    New developer has raised $5 million in investment as it aims to mesh "elements from Minecraft or Roblox with tabletop RPGs"

    Business, Development
  • By GamesIndustry   -   May 13, 2021

    SONY HAS 25 FIRST-PARTY PS5 GAMES IN THE WORKS

    PlayStation Worldwide Studios head Hermen Hulst says almost half of the games in development come from new IP

    PlayStation, Publishing
  • By GamesIndustry   -   May 13, 2021

    UBISOFT STRESSES IT IS NOT REDUCING AAA EFFORTS

    Publisher clarifies comments from earnings call, says it is increasing investing in free-to-play

    Publishing
  • By GamesIndustry   -   May 13, 2021

    PLAYTIKA REVENUES JUMP 20%

    Mobile publisher raises forecast in first quarterly report covering the post-IPO era

    Mobile, Business
  • By GamesIndustry   -   May 13, 2021

    APPTOPIA RAISES $20M IN SERIES C FUNDING

    Funding will be used to invest "in ethically sourced data outside of mobile apps"

    Mobile, Business
  • By GamesIndustry   -   May 13, 2021

    MAKING PLATFORMING POP: HOW SUMO BUILT SACKBOY'S MUSIC LEVELS

    For the GamesIndustry.biz Academy, Jack Houghton explains how Sumo matched licensed music and gameplay in Sackboy: A Big Adventure

    Development
  • By GamesIndustry   -   May 13, 2021

    APPLE REJECTED 1 MILLION "PROBLEMATIC" APPS LAST YEAR

    As it looks to justify App Store policies in legal battle with Epic, Apple releases stats focused on security concerns

    Apple, Mobile, Publishing, Epic vs Apple
  • By GamesIndustry   -   May 13, 2021

    HIRO CAPITAL LEADS INVESTMENT IN TWIN SUNS CORP AND FRVR

    $6.4m invested in newly formed AAA studio and multi-platform publisher

    Business, investment