• Go behind the making of Marvel†™s Spider-Man: Miles Morales at GDC 2021 By Gamasutra   -   May 13, 2021

    GO BEHIND THE MAKING OF MARVEL€ ™S SPIDER-MAN: MILES MORALES AT GDC 2021

    Insomniac Games creative director Brian Horton is giving a talk on the making of Marvel†™s Spider-Man: Miles Morales at GDC 2021....

  • Xbox Party Chat is becoming more accessible with speech transcription and synthesis  By Gamasutra   -   May 13, 2021

    XBOX PARTY CHAT IS BECOMING MORE ACCESSIBLE WITH SPEECH TRANSCRIPTION AND SYNTHESIS 

    Xbox Party Chat is being bolstered with support for speech into text transcription and synthesis of speech from text. ...

    Xbox
  • Nintendo Switch production 'more uncertain' due to semiconductor shortage By Gamasutra   -   May 13, 2021

    NINTENDO SWITCH PRODUCTION 'MORE UNCERTAIN' DUE TO SEMICONDUCTOR SHORTAGE

    Nintendo president Shuntaro Furukawa has warned that Switch production may be affected by the ongoing semiconductor shortage. ...

  • Sponsored: What game devs need to know about Criminal Economics and the Game Industry By Gamasutra   -   May 13, 2021

    SPONSORED: WHAT GAME DEVS NEED TO KNOW ABOUT CRIMINAL ECONOMICS AND THE GAME INDUSTRY

    How much do you really know about how the criminal economy works when it comes to the video game industry? ...

  • Discord shows off Stages discoverability features, push for inclusivity By Gamasutra   -   May 13, 2021

    DISCORD SHOWS OFF STAGES DISCOVERABILITY FEATURES, PUSH FOR INCLUSIVITY

    Discord's upgrading its "Stage Channels" feature to help server owners attract new audiences and making a vocal push toward more inclusivity...

  • Monster Hunter: World has sold over 17.1 million copies worldwide By Gamasutra   -   May 13, 2021

    MONSTER HUNTER: WORLD HAS SOLD OVER 17.1 MILLION COPIES WORLDWIDE

    Monster Hunter: World has topped 17.1 million sales in just over three years, according to the latest figures from developer Capcom....

  • Blog: What are the legal risks of loot boxes and are they gambling? By Gamasutra   -   May 13, 2021

    BLOG: WHAT ARE THE LEGAL RISKS OF LOOT BOXES AND ARE THEY GAMBLING?

    The article aims to provide a brief overview of the regulation and recent court cases regarding loot boxes. ...

  • Digital software and catalog titles are driving sales at Square Enix By Gamasutra   -   May 13, 2021

    DIGITAL SOFTWARE AND CATALOG TITLES ARE DRIVING SALES AT SQUARE ENIX

    Growing digital sales and "brisk" sales of catalog titles drove profits and sales in Square Enix's game division. ...

  • The one game rating problem you really don't want to have By Gamasutra   -   May 13, 2021

    THE ONE GAME RATING PROBLEM YOU REALLY DON'T WANT TO HAVE

    There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at...

  • Epic, Blizzard alums gather to form all-remote studio Lightforge Games By Gamasutra   -   May 13, 2021

    EPIC, BLIZZARD ALUMS GATHER TO FORM ALL-REMOTE STUDIO LIGHTFORGE GAMES

    A band of Epic Games & Blizzard Entertainment alumni have announced the formation of Lightforge Games, a new all-remote studio dedicated...

  • Embracer Group buys four more game studios for a combined $8.5 million By Gamasutra   -   May 13, 2021

    EMBRACER GROUP BUYS FOUR MORE GAME STUDIOS FOR A COMBINED $8.5 MILLION

    The rapidly expanding Embracer Group has acquired four studios for a combined SEK 71 million. ...

  • Get a job: Disbelief is hiring an experienced Programmer By Gamasutra   -   May 13, 2021

    GET A JOB: DISBELIEF IS HIRING AN EXPERIENCED PROGRAMMER

    Senior programmers at Disbelief are leaders and developers in their project; you should be comfortable working independently and with...

  • Weapon balance in Call of Duty: Mobile: A data-based, player-centric approach By Gamasutra   -   May 13, 2021

    WEAPON BALANCE IN CALL OF DUTY: MOBILE: A DATA-BASED, PLAYER-CENTRIC APPROACH

    Matt Lewis, VP of mobile at Activision, writes about the weapon balancing process on the tremendously popular Call of Duty: Mobile,...

    Mobile
  • Former Hitman, Halo devs form new AAA studio Twin Suns Corp By Gamasutra   -   May 13, 2021

    FORMER HITMAN, HALO DEVS FORM NEW AAA STUDIO TWIN SUNS CORP

    A trio of longtime game developers have joined forces to create Twin Suns Corp., a new studio taking aim at triple-A game development...

  • At GDC 2021, you can learn about the making of Resident Evil Village By Gamasutra   -   May 13, 2021

    AT GDC 2021, YOU CAN LEARN ABOUT THE MAKING OF RESIDENT EVIL VILLAGE

    The makers of Resident Evil Village will be breaking down the game†™s creation at the all-digital GDC 2021! ...

  • Fledgling studio Hidden Leaf Games nets $3.2 million to create a new MOBA By Gamasutra   -   May 13, 2021

    FLEDGLING STUDIO HIDDEN LEAF GAMES NETS $3.2 MILLION TO CREATE A NEW MOBA

    Hidden Leaf Games has raised $3.2 million to create a new MOBA and expand its fledgling studio. ...

  • Embracer Group has purchased four more game studios for a combined $8.5 million By Gamasutra   -   May 13, 2021

    EMBRACER GROUP HAS PURCHASED FOUR MORE GAME STUDIOS FOR A COMBINED $8.5 MILLION

    The rapidly expanding Embracer Group has acquired four studios for a combined SEK 71 million. ...

  • Ubisoft evolving production strategy to include 'high-end' freemium releases By Gamasutra   -   May 13, 2021

    UBISOFT EVOLVING PRODUCTION STRATEGY TO INCLUDE 'HIGH-END' FREEMIUM RELEASES

    Ubisoft is rethinking its production strategy to bring more free-to-play titles into the fold. ...

  • Blog: Optimizing Human: Fall Flat for mobile devices By Gamasutra   -   May 13, 2021

    BLOG: OPTIMIZING HUMAN: FALL FLAT FOR MOBILE DEVICES

    For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain...

    Mobile
  • Live services push EA to $6.19 billion in full year net bookings By Gamasutra   -   May 13, 2021

    LIVE SERVICES PUSH EA TO $6.19 BILLION IN FULL YEAR NET BOOKINGS

    "With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts," says EA CEO Andrew Wilson. ...