• By GamesIndustry   -   Feb 16, 2018

    PLAY PARIS BRINGS PAX TO EUROPE

    "Powered by PAX" fan expo on April 21-22 to include video games, tabletop gaming, esports, concerts

    Events
  • By GamesIndustry   -   Feb 16, 2018

    ATARI LAUNCHING TWO CRYPTOCURRENCIES

    Shares spike 52% after company unveils Atari Token and Pong, announces plans to allow cryptocurrencies in its gambling business

    Publishing
  • By GamesIndustry   -   Feb 16, 2018

    GREE VR FUND INVESTS $18.3M INTO 17 AUGMENTED AND VIRTUAL REALITY STARTUPS

    San Francisco-based venture capital fund re-brands to reflect commitment beyond just virtual reality

  • By GamesIndustry   -   Feb 16, 2018

    REPORT: 69% OF CONSUMERS FIND COSMETIC MICROTRANSACTIONS ACCEPTABLE

    Only 6% of consumers never spend money on microtransactions

    Publishing, Development
  • By GamesIndustry   -   Feb 16, 2018

    MEET THE BREWERY MAKING ITS OWN VIDEO GAME

    Tiny Rebel Games teams up with its sister company to create Beer Money

    Development
  • By GamesIndustry   -   Feb 16, 2018

    MAFIA III DEVELOPER HANGAR 13 HIT BY REDUNDANCIES

    Cutbacks "to ensure that the studio's resources are properly aligned with its long-term development plans," says publisher 2K games

  • By GamesIndustry   -   Feb 16, 2018

    UNREAL DEVELOPERS CAN GET THEIR EGX REZZED EXHIBITION SPACE DOUBLED

    Titles in the 'Powered by Unreal Engine' zone will be eligible to have their exhibition space doubled, courtesy of Epic

    Events, Publishing, Development
  • By GamesIndustry   -   Feb 16, 2018

    STEAM OVERHAULS STORE WISHLIST

    New ways to sort and filter games on wishlist added following community feedback

  • By GamesIndustry   -   Feb 16, 2018

    VIRTUAL REALITY PLANT BREEDING GAME SEED WINS $150,000 DEVELOPING BEYOND PRIZE FUND

    Developer All Seeing Eye secures unanimous support from judging panel at inaugural contest final

    Development
  • By GamesIndustry   -   Feb 16, 2018

    LEARNING TO LOVE OLDER GAMES

    The recent boom in remastered games isn't just business as usual; it signifies an underlying shift in how consumers value older games

    Publishing
  • By GamesIndustry   -   Feb 15, 2018

    EUGEN SYSTEMS EMPLOYEES ON STRIKE

    Almost half of strategy studio's developers walk out claiming labor law violations

    Development
  • By GamesIndustry   -   Feb 15, 2018

    VIVEPORT SUBSCRIPTION INCREASES PRICE

    Monthly price of VR service will rise from $7 to $9; storefront says it will now "regularly" give out codes for free games as well

    Virtual Reality
  • By GamesIndustry   -   Feb 15, 2018

    KAKAO GAMES SECURES $131M FROM FIVE INVESTORS

    Tencent and Bluehole among the five companies to invest in South Korean developer

    Financial
  • By GamesIndustry   -   Feb 15, 2018

    WHY 2M SALES MEANS THE HUMAN: FALL FLAT DEVELOPER NEVER HAS TO WORK IN IT AGAIN

    We speak to Tomas Sakalauskas of one-man studio No Brakes Games about the career-changing success of his physics-based puzzler

    Publishing, Development
  • By GamesIndustry   -   Feb 15, 2018

    27% OF BRITS HAVE PURCHASED 18-RATED GAMES WHILE STILL UNDERAGE

    While still underage, 65% of millennials have played an 18-rated video game and 35% bought one

  • By GamesIndustry   -   Feb 15, 2018

    STARBREEZE STUDIOS REPORT PRE-TAX LOSS OF $22.2M FOR 2017

    New share issue worth $29.9 million to keep company afloat until release of delayed Walking Dead title

    Financial
  • By GamesIndustry   -   Feb 15, 2018

    THE HUMBLE BEGINNINGS OF NATIONAL INSECURITIES

    The British start-up reflects on lessons learned about funding projects and how these led to a three-game deal with Humble Bundle

    Publishing, Development, Financial
  • By GamesIndustry   -   Feb 15, 2018

    BANDAI NAMCO OPENS TWO VIRTUAL REALITY ARCADES IN LONDON

    Plans to further expand the operation across the UK throughout 2018

    Virtual Reality
  • By GamesIndustry   -   Feb 14, 2018

    SUPERCELL SALES, EARNINGS DOWN IN 2017

    Clash Royale studio posts lowest numbers in three years, still brings in $810 million profit on more than $2 billion in revenue

    Mobile, Publishing
  • By GamesIndustry   -   Feb 14, 2018

    SENATOR CALLS ON ESRB TO RE-CONSIDER LOOT BOXES

    New Hampshire Democrat Maggie Hassan says "at minimum" the ratings system should note when games employ the contentious business model

    Legal