• By GamesIndustry   -   May 19, 2018

    VALVE ADVISES SEXUALIZED ANIME-THEMED TITLES TO CENSOR CONTENT OR BE REMOVED FROM STEAM

    HuniePop, Mutiny!!, Tropical Liquor and more received warnings today for "pornographic content"

    Publishing, Development
  • By GamesIndustry   -   May 18, 2018

    OWLBOY TURNED PROFIT ON NINTENDO SWITCH WITHIN 24 HOURS OF RELEASE

    Switch success "bodes really well for funding our future projects" says D-Pad CEO Jo-Remi Madsen

    Development
  • By GamesIndustry   -   May 18, 2018

    GAMELYNX RAISES $1.2 MILLION FOR MOBILE ESPORTS DEVELOPMENT

    Investors include Riot Games, Y Combinator, and Skycatcher Fund

    Mobile, Development
  • By GamesIndustry   -   May 18, 2018

    APPLE BRINGS EVERYONE CAN CODE TO SCHOOLS FOR BLIND AND DEAF STUDENTS

    Initial launch in eight schools will tailor lessons to students' needs with accessibility resources

    Apple, Education
  • By GamesIndustry   -   May 18, 2018

    THE GAMESINDUSTRY.BIZ PODCAST: ACCESSIBILITY IN GAMES, WITH SPECIALEFFECT

    Latest episode available now, discussing the Xbox Adaptive Controller and ways to help disabled gamers enjoy the latest titles

    Xbox, Podcast, Development
  • By GamesIndustry   -   May 18, 2018

    PARADOX Q1 PROFITS UP 270% - DESPITE ONLY ONE NEW GAME RELEASE

    Outgoing CEO Fred Wester says quarter shows the value of retaining loyal players with expansions and more

    Publishing, Financial
  • By GamesIndustry   -   May 18, 2018

    PLAYSTATION VITA GAME PRODUCTION WILL CONTINUE IN JAPAN

    Sony confirms physical games will still be released in home market beyond March 2019

    PlayStation, Publishing
  • By GamesIndustry   -   May 18, 2018

    ESRB DROPPING FREE RATINGS FOR DIGITAL GAMES IN JUNE

    Developers will still be able to get rated at no cost via IARC

    Legal, Publishing, Development
  • By GamesIndustry   -   May 18, 2018

    REASSESSING THE LEGACY OF PLAYSTATION VITA

    As software production ends, it's a good moment to reassess Sony's handheld - its commercial failure looms large, but its innovations...

    PlayStation, Publishing, Development
  • By GamesIndustry   -   May 18, 2018

    EUROGAMER SCOOPS MULTIPLE AWARDS AT FIRST-EVER GAMES MEDIA BRIT LIST

    Meanwhile, industry veteran Keza MacDonald recognised with Most Influential award

  • By GamesIndustry   -   May 18, 2018

    PUBG MOBILE REACHES TEN MILLION DAILY ACTIVE USERS

    Battle royale shooter is most downloaded game in more than 100 countries

    Mobile
  • By GamesIndustry   -   May 18, 2018

    TEAM17 EXPECTS GROSS PROCEEDS OF IPO TO HIT £107.5 MILLION

    CEO Debbie Bestwick will retain a 22.2% stake in the publisher after its flotation on May 23

    Financial
  • By GamesIndustry   -   May 18, 2018

    SEGA CRICKET TOURNAMENT RAISES £2,700 FOR ACTION FOR KIDS

    Doron's Desperados claim the Challenge Cup

  • By GamesIndustry   -   May 18, 2018

    CALL OF DUTY: BLACK OPS 4 WILL HAVE NO STEAM RELEASE OR SINGLE-PLAYER CAMPAIGN

    Treyarch's upcoming game is co-developed on PC by Beenox, joins Destiny 2 on Battle.net

    Publishing, Development
  • By GamesIndustry   -   May 18, 2018

    NETEASE Q1 FINANCIALS SHOW HEFTY EXPENSES, REDUCED PROFITS

    Management remains confident in sturdy existing portfolio and recent releases such as Knives Out will pay off

    Financial
  • By GamesIndustry   -   May 18, 2018

    ORANGEGAMES ACQUIRES MAJORITY STAKE IN SULAKE

    Habbo creator will make use of stakeholder's global network to further distribution of its social communities

    Development
  • By GamesIndustry   -   May 17, 2018

    PUSHING PIXELJUNK BEYOND PIXEL ART

    With a market for "AAA indie" titles forming, Q-Games and Dylan Cuthbert are bringing their biggest franchise to the third dimension

    Development, GDC 2018
  • By GamesIndustry   -   May 17, 2018

    LESS AAA COMPETITION MAKES DELAYS EASIER - UBISOFT

    CEO Yves Guillemot says "we can launch games whenever we are ready," with digital content, live services, new markets offsetting any...

    Development, Financial
  • By GamesIndustry   -   May 17, 2018

    UBISOFT POSTS RECORD SALES, DELAYS SKULL & BONES

    Original IP pushed to next fiscal year as publisher sees pace of digital shift picking up, eyes expansion in PC, mobile, and China

    Mobile, Publishing, Financial
  • By GamesIndustry   -   May 17, 2018

    PLAYERS MAKE THE GAME IN WORLDS ADRIFT

    UK developer discusses rewriting the rules of MMO progression, avoiding exploitation wit user-created content, and penis islands

    Development