• Don't Miss: An inside look at Wargroove's design choices By Gamasutra   -   Oct 15, 2019

    DON'T MISS: AN INSIDE LOOK AT WARGROOVE'S DESIGN CHOICES

    The developers of Wargroove share some insight behind the game's game design, tooling, and technical implementation to help other strategy...

  • Google backs away from Daydream VR due to a general lack of interest By Gamasutra   -   Oct 15, 2019

    GOOGLE BACKS AWAY FROM DAYDREAM VR DUE TO A GENERAL LACK OF INTEREST

    The next Google Pixel phone won†™t support the company†™s shortlived VR platform, and sales of the phone-driven VR headset have...

    Phone, Google
  • Fine-tuning for the 'action hero' feel in PlayStation's VR game Blood & Truth By Gamasutra   -   Oct 15, 2019

    FINE-TUNING FOR THE 'ACTION HERO' FEEL IN PLAYSTATION'S VR GAME BLOOD & TRUTH

    PlayStation†™s London Studio has been a leading creator of showcase PlayStation VR experiences, and at XRDC today director of VR...

    PlayStation
  • Blog: An exploration of map region-based narrative By Gamasutra   -   Oct 15, 2019

    BLOG: AN EXPLORATION OF MAP REGION-BASED NARRATIVE

    Explanation and exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid....

  • Nintendo NYC Overwatch launch event cancelled by Blizzard By Gamasutra   -   Oct 15, 2019

    NINTENDO NYC OVERWATCH LAUNCH EVENT CANCELLED BY BLIZZARD

    The Twitter account for Nintendo's NYC store made the announcement only days before the event was set to start, offering no reason...

    Twitter
  • Google Stadia finally has a concrete launch date By Gamasutra   -   Oct 15, 2019

    GOOGLE STADIA FINALLY HAS A CONCRETE LAUNCH DATE

    Google Stadia will officially launch on November 19, which is when people who pre-ordered the Founder's Edition should find the package...

    Google
  • Fortnite is back after suddenly going dark for days to hype a big content update By Gamasutra   -   Oct 15, 2019

    FORTNITE IS BACK AFTER SUDDENLY GOING DARK FOR DAYS TO HYPE A BIG CONTENT UPDATE

    Fortnite is back online after developer Epic Games suddenly, and theatrically, took the game offline on Sunday. ...

  • Ukie releasing advice pack to help UK games industry prepare for no-deal Brexit By Gamasutra   -   Oct 15, 2019

    UKIE RELEASING ADVICE PACK TO HELP UK GAMES INDUSTRY PREPARE FOR NO-DEAL BREXIT

    Ukie is preparing an advice pack for game companies in the UK to help them prepare for the consequences of a potential no-deal Brexit...

  • Blog: A look at scavenger hunts in two modern adventure games By Gamasutra   -   Oct 15, 2019

    BLOG: A LOOK AT SCAVENGER HUNTS IN TWO MODERN ADVENTURE GAMES

    A brief look at bow the secondary adventure mechanic of scavenger hunts shows how some titles, like God of War, create rewarding gameplay...

  • Divinity: Fallen Heroes placed on indefinite hold by developer Larian Studios By Gamasutra   -   Oct 15, 2019

    DIVINITY: FALLEN HEROES PLACED ON INDEFINITE HOLD BY DEVELOPER LARIAN STUDIOS

    Divinity: Fallen Heroes has been placed on hold by developer Larian Studios just months before its scheduled November release. ...

  • Blog: The problem with the indie game pedestal By Gamasutra   -   Oct 15, 2019

    BLOG: THE PROBLEM WITH THE INDIE GAME PEDESTAL

    Despite the growth in the indie space, only a handful of games tend to reach the mainstream market. Let's talk about why this focus...

  • Q& A: How Steam hit Raft stands out in the crowded survival genre By Gamasutra   -   Oct 15, 2019

    Q& A: HOW STEAM HIT RAFT STANDS OUT IN THE CROWDED SURVIVAL GENRE

    Redbeet Interactive, the Swedish studio behind Steam hit Raft, tells us about the design and development of game, and how a tight,...

  • Obituary: Insomniac Games artist Craig Goodman By Gamasutra   -   Oct 15, 2019

    OBITUARY: INSOMNIAC GAMES ARTIST CRAIG GOODMAN

    Word is spreading today that video game artist Craig Goodman has passed away after a long struggle with brain cancer. ...

  • Using body language to create more compelling VR game characters By Gamasutra   -   Oct 14, 2019

    USING BODY LANGUAGE TO CREATE MORE COMPELLING VR GAME CHARACTERS

    Beast Inc cofounder and CEO Vivian Tan appears at XRDC in San Francisco to share what the company has learned about building great...

  • Get a job: Ghost Story Games is looking for a Cinematic Narrative Scripter By Gamasutra   -   Oct 14, 2019

    GET A JOB: GHOST STORY GAMES IS LOOKING FOR A CINEMATIC NARRATIVE SCRIPTER

    In this role, you are responsible for fully implementing both systemic and scripted narrative events. You work across several disciplines...

  • The public preview for Xbox's streaming service Project xCloud is now live By Gamasutra   -   Oct 14, 2019

    THE PUBLIC PREVIEW FOR XBOX'S STREAMING SERVICE PROJECT XCLOUD IS NOW LIVE

    Microsoft has kicked off the public preview for Project xCloud, and is slowly beginning to dole out invites in waves to those that...

    Xbox
  • Owlchemy's audio wizard offers tips on making the most of music in VR By Gamasutra   -   Oct 14, 2019

    OWLCHEMY'S AUDIO WIZARD OFFERS TIPS ON MAKING THE MOST OF MUSIC IN VR

    Music is a critical aspect of game design players often overlook, and at XRDC in San Francisco today Owlchemy†™s Daniel Perry shared...

  • Don't Miss: The unconventional launch of Fortnite By Gamasutra   -   Oct 14, 2019

    DON'T MISS: THE UNCONVENTIONAL LAUNCH OF FORTNITE

    In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and...

  • Fortnite's latest narrative turn has taken the entire game offline By Gamasutra   -   Oct 14, 2019

    FORTNITE'S LATEST NARRATIVE TURN HAS TAKEN THE ENTIRE GAME OFFLINE

    Epic Games Fortnite is no stranger to environmental storytelling, but the close of the free-to-play game's tenth season takes the narrative...

  • How Ubisoft designed and refined its Assassin's Creed VR escape rooms By Gamasutra   -   Oct 14, 2019

    HOW UBISOFT DESIGNED AND REFINED ITS ASSASSIN'S CREED VR ESCAPE ROOMS

    At XRDC in San Francisco today Cyril Voiron took to the stage to talk a bit about his work on Ubisoft†™s Escape Games, VR experiences...