• Former Dragon Age director reflects on the ups and downs of development By Gamasutra   -   May 25, 2018

    FORMER DRAGON AGE DIRECTOR REFLECTS ON THE UPS AND DOWNS OF DEVELOPMENT

    In an interview published by Eurogamer earlier today, former BioWare director Mike Laidlaw discusses his personal achievements and...

  • Former Dragon Age director Mark Laidlaw reflects on the franchise By Gamasutra   -   May 25, 2018

    FORMER DRAGON AGE DIRECTOR MARK LAIDLAW REFLECTS ON THE FRANCHISE

    In an interview published by Eurogamer earlier today, former BioWare director Mark Laidlaw discusses his personal achievements and...

  • Don't Miss: The disconnect between game designers and consumers By Gamasutra   -   May 25, 2018

    DON'T MISS: THE DISCONNECT BETWEEN GAME DESIGNERS AND CONSUMERS

    This blog post by Josh Bycer presents an interesting question: How much should consumers know about making games? ...

  • Get a job: Join PlayQ as a UI/UX Designer By Gamasutra   -   May 25, 2018

    GET A JOB: JOIN PLAYQ AS A UI/UX DESIGNER

    PlayQ is looking for a dev to be responsible for working directly with the product, design, and art teams to craft delightfully intuitive...

  • Steam's Spring Cleaning event takes aim at overflowing backlogs By Gamasutra   -   May 25, 2018

    STEAM'S SPRING CLEANING EVENT TAKES AIM AT OVERFLOWING BACKLOGS

    Valve has kicked off a Spring Cleaning event that encourages players to spend some time with the less played or forgotten games in...

  • We're talking to the developer of Moonlighter at 3PM EDT on Twitch By Gamasutra   -   May 25, 2018

    WE'RE TALKING TO THE DEVELOPER OF MOONLIGHTER AT 3PM EDT ON TWITCH

    We're streaming Digital Sun's Moonlighter starting at 3PM EST and talking to the game's lead developer. ...

  • Blog: Translating a game from Unity to Bitsy By Gamasutra   -   May 25, 2018

    BLOG: TRANSLATING A GAME FROM UNITY TO BITSY

    Developer Pippin Barr writes about the process of development and specific insights into translating a game between radically different...

  • Blog: Developing procedural dialog in a game about tech support By Gamasutra   -   May 25, 2018

    BLOG: DEVELOPING PROCEDURAL DIALOG IN A GAME ABOUT TECH SUPPORT

    Indie game Tech Support: Error Unknown uses procedurally-generated conversations to make dialogue flow naturally over the course of...

    Tech
  • Honesty contributed to Subsurface Circular's 2 percent refund rate By Gamasutra   -   May 25, 2018

    HONESTY CONTRIBUTED TO SUBSURFACE CIRCULAR'S 2 PERCENT REFUND RATE

    Developer on Subsurface Circular Mike Bithell explains why the game has a two percent refund rate on Steam. ...

  • Designing highly replayable stealth levels for Payday 2 By Gamasutra   -   May 25, 2018

    DESIGNING HIGHLY REPLAYABLE STEALTH LEVELS FOR PAYDAY 2

  • Video: What game designers really want out of AI By Gamasutra   -   May 25, 2018

    VIDEO: WHAT GAME DESIGNERS REALLY WANT OUT OF AI

    In this GDC 2018 talk, a panel of game designers go over what problems they wish artificial intelligence could solve for them when...

  • Valve's Steam Link app blocked by Apple due to 'business conflicts' By Gamasutra   -   May 24, 2018

    VALVE'S STEAM LINK APP BLOCKED BY APPLE DUE TO 'BUSINESS CONFLICTS'

    This is significant because it locks down Valve's ability to reach iOS users, and according to Valve it was done retroactively after...

    iOS, Apple
  • Video: What game developers really want out of AI By Gamasutra   -   May 24, 2018

    VIDEO: WHAT GAME DEVELOPERS REALLY WANT OUT OF AI

    In this GDC 2018 talk, a panel of game developers go over what problems they wish artificial intelligence could solve for them when...

  • Honesty contributed to Quarantine Circular's 2 percent refund rate By Gamasutra   -   May 24, 2018

    HONESTY CONTRIBUTED TO QUARANTINE CIRCULAR'S 2 PERCENT REFUND RATE

    Developer of Quarantine Circular Mike Bithell explains why the game has a two percent refund rate on Steam. ...

  • Wolfenstein 2 accounted for speedrunners in its design By Gamasutra   -   May 24, 2018

    WOLFENSTEIN 2 ACCOUNTED FOR SPEEDRUNNERS IN ITS DESIGN

    Speaking at a panel during Digital Dragons this past weekend, designers and artists from studios discussed their opinion on speedrunners...

  • Mixer rolls out MixPlay, a tool for creating interactive stream overlays By Gamasutra   -   May 24, 2018

    MIXER ROLLS OUT MIXPLAY, A TOOL FOR CREATING INTERACTIVE STREAM OVERLAYS

    Microsoft has rolled out a series of updates for its streaming service Mixer as part of the platform's birthday celebrations, one of...

  • Get a job: ZeniMax Online Studios is hiring an ESO Monetization Designer By Gamasutra   -   May 24, 2018

    GET A JOB: ZENIMAX ONLINE STUDIOS IS HIRING AN ESO MONETIZATION DESIGNER

    The team at ZeniMax Online Studios is looking for someone to develop, analyze, and manage economy and monetization components for Elder...

  • Opinion: So, you want to talk about porn on Steam By Gamasutra   -   May 24, 2018

    OPINION: SO, YOU WANT TO TALK ABOUT PORN ON STEAM

    "There is simply no cure that isn't worse than the disease," writes Katherine Cross of Steam's attempted porn crackdown. "Valve is...

  • Caffeine rolls out stream monetization program, complete with payouts for devs By Gamasutra   -   May 24, 2018

    CAFFEINE ROLLS OUT STREAM MONETIZATION PROGRAM, COMPLETE WITH PAYOUTS FOR DEVS

    The social streaming platform Caffeine has launched a pre-release version of a monetization program that will ultimately funnel cash...

  • Don't Miss: How Maxis avoided sequel-itis on The Sims 2 By Gamasutra   -   May 24, 2018

    DON'T MISS: HOW MAXIS AVOIDED SEQUEL-ITIS ON THE SIMS 2

    The Sims 2 developers share what went right and wrong during development of the 2004 sequel to The Sims, exploring how the team struck...