• Blog: Understanding the 4X genre through an RPG lens By Gamasutra   -   Jan 24, 2020

    BLOG: UNDERSTANDING THE 4X GENRE THROUGH AN RPG LENS

    Why Not Games programmer and designer Nikhil Murthy analyses the role-playing of 4X games. ...

  • A fleet of Arwings were just spawned in vanilla Ocarina of Time for the first time ever By Gamasutra   -   Jan 24, 2020

    A FLEET OF ARWINGS WERE JUST SPAWNED IN VANILLA OCARINA OF TIME FOR THE FIRST TIME EVER

    In an apparent world first, a speedrunner has managed to spawn a fleet of Arwings in the vanilla version of The Legend of Zelda:...

  • Blog: Fixing random encounters with area tracking By Gamasutra   -   Jan 24, 2020

    BLOG: FIXING RANDOM ENCOUNTERS WITH AREA TRACKING

    Taking a look at the classic RPG mechanic of random encounters and how we can turn the often scorned mechanic into a beloved part of...

  • GDC State of the Industry: Game devs shifting focus to next-gen consoles By Gamasutra   -   Jan 24, 2020

    GDC STATE OF THE INDUSTRY: GAME DEVS SHIFTING FOCUS TO NEXT-GEN CONSOLES

    Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned...

  • THQ-owned Amplifier Game Invest opens new studio in Sweden By Gamasutra   -   Jan 24, 2020

    THQ-OWNED AMPLIFIER GAME INVEST OPENS NEW STUDIO IN SWEDEN

    Amplifier Game Invest has cut the ribbon on a new game development studio called River End Games in Gothenburg, Sweden. ...

  • Blog: Choosing the best compression mode for your addressable groups By Gamasutra   -   Jan 24, 2020

    BLOG: CHOOSING THE BEST COMPRESSION MODE FOR YOUR ADDRESSABLE GROUPS

    Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage...

  • Road to the IGF: inkle's Heaven's Vault By Gamasutra   -   Jan 24, 2020

    ROAD TO THE IGF: INKLE'S HEAVEN'S VAULT

    Heaven's Vault follows an archaeologist trying to translate a lost language in an ancient Nebula, finding its hidden meanings one symbol...

  • Court rules Nintendo's strict digital pre-order policies don't violate EU laws By Gamasutra   -   Jan 23, 2020

    COURT RULES NINTENDO'S STRICT DIGITAL PRE-ORDER POLICIES DON'T VIOLATE EU LAWS

    A consumer rights case kicked off in 2018 has ended for now, with a German judge dismissing accusations that Nintendo†™s strict digital...

  • Get a job: Join Amazon Game Studios as a Senior Gameplay Engineer By Gamasutra   -   Jan 23, 2020

    GET A JOB: JOIN AMAZON GAME STUDIOS AS A SENIOR GAMEPLAY ENGINEER

    Amazon Game Studios is looking for a Senior Gameplay Engineer to join an exciting new project at our Seattle studio. ...

  • Stardew Valley has sold 10 million copies in 4 years By Gamasutra   -   Jan 23, 2020

    STARDEW VALLEY HAS SOLD 10 MILLION COPIES IN 4 YEARS

    ConcernedApe†™s charming farming sim Stardew Valley has officially surpassed 10 million copies sold across all platforms. ...

  • Blog: Analyzing the storytelling of Kingdom Hearts III By Gamasutra   -   Jan 23, 2020

    BLOG: ANALYZING THE STORYTELLING OF KINGDOM HEARTS III

    This essay analyses KH III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written...

  • Rocket League ending MacOS and Linux support in March By Gamasutra   -   Jan 23, 2020

    ROCKET LEAGUE ENDING MACOS AND LINUX SUPPORT IN MARCH

    Rocket League developer Psyonix is backing away from the MacOS and Linux versions of the game, announcing today that both will lose...

  • Video: Tips for developing forward-facing rigs, tools and pipelines By Gamasutra   -   Jan 23, 2020

    VIDEO: TIPS FOR DEVELOPING FORWARD-FACING RIGS, TOOLS AND PIPELINES

    In this 2018 GDC session, Creative Assembly's Michael Malinowski presents the company's approach to building and utilizing a version-centric...

  • Don't Miss: A deep dive into how Nex Machina creates and maintains tension By Gamasutra   -   Jan 23, 2020

    DON'T MISS: A DEEP DIVE INTO HOW NEX MACHINA CREATES AND MAINTAINS TENSION

    "We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's...

  • Gabby DaRienzo wants to talk about burnout By Gamasutra   -   Jan 23, 2020

    GABBY DARIENZO WANTS TO TALK ABOUT BURNOUT

    Game dev and artist Gabby DaRienzo opens up a bit about what you can expect to get from her GDC 2020 talk on overcoming creative block,...

  • By Gamasutra   -   Jan 23, 2020

    ROAD TO THE IGF: KALEIDOSCUBE'S A JUGGLER'S TALE

    A Juggler's Tale has players acting out puppet theater, guiding Abby the puppet on a journey to freedom through a grim fairy tale world....

  • Doom Eternal dev team were 'crunching pretty hard' during 2019 By Gamasutra   -   Jan 23, 2020

    DOOM ETERNAL DEV TEAM WERE 'CRUNCHING PRETTY HARD' DURING 2019

    "We were crunching pretty hard most of last year. It goes in phases. We'll have one group of people crunching so the next group of...

  • Koji Igarashi will share Bloodstained lessons learned at GDC 2020! By Gamasutra   -   Jan 23, 2020

    KOJI IGARASHI WILL SHARE BLOODSTAINED LESSONS LEARNED AT GDC 2020!

    At GDC 2020 in March veteran game developer Koji "IGA" Igarashi will present an in-depth look at what he learned while shepherding...

  • Digital Bros moves to acquire all Starbreeze assets from Smilegate By Gamasutra   -   Jan 23, 2020

    DIGITAL BROS MOVES TO ACQUIRE ALL STARBREEZE ASSETS FROM SMILEGATE

    Italian publisher Digital Bros has moved to acquire all of the Starbreeze assets held by South Korean developer Smilegate Holdings...

  • Blog: Designing fun movement in games By Gamasutra   -   Jan 23, 2020

    BLOG: DESIGNING FUN MOVEMENT IN GAMES

    Movement systems in games are often taken for granted, but they can often make or break your game. So, what makes a system good, and...