• Video: The audio processing of NieR: Automata By Gamasutra   -   Nov 19, 2018

    VIDEO: THE AUDIO PROCESSING OF NIER: AUTOMATA

    In this GDC 2018 talk, PlatinumGames' Shuji Kohata explains the spatial audio techniques used in NieR: Automata's desolate landscapes...

  • Designing the procedurally-generated space sim Nimbatus By Gamasutra   -   Nov 19, 2018

    DESIGNING THE PROCEDURALLY-GENERATED SPACE SIM NIMBATUS

    Gamasutra spoke with the Nimbatus devs to learn how they created parts that players could combine to make unique drones for specific...

  • Activision addresses why Spyro Reignited Trilogy has no subtitles By Gamasutra   -   Nov 19, 2018

    ACTIVISION ADDRESSES WHY SPYRO REIGNITED TRILOGY HAS NO SUBTITLES

    Activision has released a statement regarding the lack of subtitles during cutscene sequences in Spyro Reignited Trilogy, an omission...

  • Get a job: Join the Digital Extremes team as an Environment Artist By Gamasutra   -   Nov 19, 2018

    GET A JOB: JOIN THE DIGITAL EXTREMES TEAM AS AN ENVIRONMENT ARTIST

    Digital Extremes is seeking an Environment Arts well versed in modeling, texturing, and lighting 3D environments to join its team in...

  • The Strong Museum debuts exhibit focusing on women in the industry By Gamasutra   -   Nov 19, 2018

    THE STRONG MUSEUM DEBUTS EXHIBIT FOCUSING ON WOMEN IN THE INDUSTRY

    The Strong Museum opened its Women in Games exhibition earlier today as part of its National Museum of Play in Rochester, New York,...

  • PUBG Corp. details the results of its 3-month 'Fix PUBG' push By Gamasutra   -   Nov 19, 2018

    PUBG CORP. DETAILS THE RESULTS OF ITS 3-MONTH 'FIX PUBG' PUSH

    The PlayerUnknown†™s Battlegrounds dev has shared a post rounding up the various changes made during its three-month-long Fix PUBG...

  • Don't Miss: The making of Half-Life 2 By Gamasutra   -   Nov 19, 2018

    DON'T MISS: THE MAKING OF HALF-LIFE 2

    Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from...

  • Star Citizen has now crowdfunded over $200 million in 6 years By Gamasutra   -   Nov 19, 2018

    STAR CITIZEN HAS NOW CROWDFUNDED OVER $200 MILLION IN 6 YEARS

    Star Citizen's sizable crowdfunding sum has now surpassed the $200 million mark as the game progresses through its alpha stages. ...

  • Charity gaming marathon Desert Bus for Hope raises $730,000 By Gamasutra   -   Nov 19, 2018

    CHARITY GAMING MARATHON DESERT BUS FOR HOPE RAISES $730,000

    After 6 days of playing the infamous Desert Bus sequence from Penn & Teller†™s Smoke & Mirrors, charity streamers have once again...

  • Here are your juries for the IGF 2019 Nuovo, Visual Art, and Audio awards! By Gamasutra   -   Nov 19, 2018

    HERE ARE YOUR JURIES FOR THE IGF 2019 NUOVO, VISUAL ART, AND AUDIO AWARDS!

    A diverse assortment of developers and industry professionals make up the juries of the GDC 2019 Independent Games Festival, an they'll...

  • Former Remedy CEO and Wargaming exec opens new studio Redhill Games By Gamasutra   -   Nov 19, 2018

    FORMER REMEDY CEO AND WARGAMING EXEC OPENS NEW STUDIO REDHILL GAMES

    Former Remedy CEO and Wargaming development executive Matias Myllyrinne has rounded up a team of industry veterans to form new studio,...

  • Q& A: Designing the procedurally-generated space sim Nimbatus By Gamasutra   -   Nov 19, 2018

    Q& A: DESIGNING THE PROCEDURALLY-GENERATED SPACE SIM NIMBATUS

    Gamasutra spoke with the Nimbatus devs to learn how they created parts that players could combine to make unique drones for specific...

  • Microsoft deal will help InXile escape 'uncanny valley' of game development By Gamasutra   -   Nov 19, 2018

    MICROSOFT DEAL WILL HELP INXILE ESCAPE 'UNCANNY VALLEY' OF GAME DEVELOPMENT

    InXile Entertainment founder Brian Fargo believes the recent Microsoft buyout will help the studio escape the 'uncanny valley' of game...

  • Changyou signs deal to bring Tetris to smartphones in China By Gamasutra   -   Nov 19, 2018

    CHANGYOU SIGNS DEAL TO BRING TETRIS TO SMARTPHONES IN CHINA

    Chinese online game developer Changyou has signed a deal with The Tetris Company to bring the iconic puzzler to smartphones in China....

    Smartphone
  • Video Game Deep Cuts: The Grandmaster Of Fallout 76 By Gamasutra   -   Nov 19, 2018

    VIDEO GAME DEEP CUTS: THE GRANDMASTER OF FALLOUT 76

    This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's...

  • Former Activision Blizzard devs launch Mythical Games, securing $16M in funding By Gamasutra   -   Nov 17, 2018

    FORMER ACTIVISION BLIZZARD DEVS LAUNCH MYTHICAL GAMES, SECURING $16M IN FUNDING

    Mythical Games has secured $16 million dollars in funding to be used toward supporting the company†™s first-to-market plans ing...

    Mobile
  • Watch Francois Rizzo discuss the design of 11-11: Memories Retold By Gamasutra   -   Nov 16, 2018

    WATCH FRANCOIS RIZZO DISCUSS THE DESIGN OF 11-11: MEMORIES RETOLD

    Game designer Francois Rizzo breaks down the design decisions behind 11-11: Memories Retold. ...

  • Video: Contrast and context in BioWare story and cinematics By Gamasutra   -   Nov 16, 2018

    VIDEO: CONTRAST AND CONTEXT IN BIOWARE STORY AND CINEMATICS

    In this GDC 2012Â talk, BioWare's Jonathan Perry examines how BioWare has used contrast and context in Mass Effect andDragon Age. ...

  • Former Activision Blizzard devs launch Mythical Games, secures $16M in funding By Gamasutra   -   Nov 16, 2018

    FORMER ACTIVISION BLIZZARD DEVS LAUNCH MYTHICAL GAMES, SECURES $16M IN FUNDING

    Mythical Games has secured $16 million dollars in funding to be used toward supporting the company†™s first-to-market plans ing...

    Mobile
  • The devs behind experimental 1D address bar games By Gamasutra   -   Nov 16, 2018

    THE DEVS BEHIND EXPERIMENTAL 1D ADDRESS BAR GAMES

    Rock Paper Shotgun has published an interview speaking with some developers who create address bar games, which are meant to be played...