• Destiny 2 Dev Explains How Microtransactions Are Good For The Game

    3 monthes ago - By GameSpot

    Key Points: Changes are coming to Destiny 2's microtransaction store, Eververse. Game director Luke Smith says microtransactions are important for live-service games like Destiny. New class-specific content like Titan armor and more is coming to Eververse. Eververse is moving from the Tower to the Director where it can be accessed more easily. Destiny 2 director Luke Smith wrote an incredibly in-depth and detailed blog post today in which he covered numerous hot-button issues about Bungie's sci-fi space game. One of the topics that he touched on was microtransactions. Smith started off by...
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  • Bungie is finally going to fix the Pursuits tab in ‘Destiny 2'

    Bungie is finally going to fix the Pursuits tab in ‘Destiny 2'

    3 monthes ago - By MobileSyrup

    Bungie is finally working to fix Destiny 2's ‘Pursuits' tab. In a lengthy blog post about the state of the game, Luke Smith, the franchise's director, wrote that Bungie would revamp Pursuits in the fall, making significant changes including separating bounties and quests. Further, Smith wrote that PC players would be able to assign a hotkey to jump directly to the menu. For those unfamiliar with the game, Destiny 2 included an in-game menu that displayed a list of all the quests and other things players were pursuing - hence the name. When the game first launched, players could find this...
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  • Managing the evolving state of Destiny 2: 'the game cannot grow infinitely forever'

    Managing the evolving state of Destiny 2: 'the game cannot grow infinitely forever'

    3 monthes ago - By Gamasutra

    Destiny 2 game director Luke Smith shares a candid discussion of balance changes, encounter design, and the game's relationship with microtransactions. ...
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  • "This isn't your fault! It's ours!": Destiny 2 director Luke Smith discusses the game's setbacks, balance issues, and goals

    3 monthes ago - By GamesRadar

    The most important points in the first Director's Cut post
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