• Octopath Traveler Review - Shacknews

    9 days ago - By N4G

    From Shacknews: "It's not very often that a game like Octopath Traveler comes around. In the mid-to-late 90s, the video game scene was bustling with great Japanese role-playing games offering interesting stories and in-depth combat mechanics. Through time, that classic JRPG feeling was eventually lost in a flood of new titles touting white-knuckle action and gritty, ultra-realistic graphics. Despite developers' best efforts to rejuvenate the traditional JRPG form, nothing seemed to really stick until now. Octopath Traveler represents the best of just about everything players hope for in...
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  • Octopath Traveler Review: Divide And Conquer - Gamespot

    9 days ago - By N4G

    Octopath Traveler finds comfort in tradition but doesn't shy away from breaking the mold.
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  • Octopath Traveler Review

    9 days ago - By IGN

    After the credits rolled on Octopath Traveler, I took a 15-minute break before I sat back down, grabbed my controller, and went back to my save file to play more. This, in spite of the fact I'd played 53 hours on my journey to complete the path of Therion, the thief whose story I'd chosen at the beginning. The more I played, the more I loved it.
    Going in, I'd expected little more than a charming but run-of-the-mill homage to the 16-bit RPGs I grew up playing. Instead, Octopath Traveler treated me to a stunning tilt-shifted art style and a deep battle system that made every encounter an...
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  • Octopath Traveler Review: Divide And Conquer

    Octopath Traveler Review: Divide And Conquer

    9 days ago - By GameSpot

    Retro throwbacks rarely go for the mid-'90s mix of 2D sprites and low-res 3D models, but along comes Octopath Traveler , a game that manages to both faithfully recreate the aesthetic and add to it in subtle yet meaningful ways. It's a great look, one that draws you into the world and delights you with small artistic touches that bring something magical to otherwise simple environments. Enemies and bosses alike are lavishly drawn despite the confines of the game's intentional low-res aesthetic. It's a similar treatment that you can find in a game like Final Fantasy VI , where rough sprites...
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