• Beat Saber increases controller motion limits because pros are too fast

    4 days ago - By SlashGear

    Popular virtual reality game Beat Saber has been updated with, among other things, increased controller motion limits. This change is only relevant to the best players, the experts who, the developers explain, exceed “what we thought was humanly possible.” The change was based on tracking data gathered from Beat Saber professionals capable of making moves insanely fast. Beat Saber is...
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  • Valve Issues VR Updates Because Beat Saber Players Exceed Limitations

    Valve Issues VR Updates Because Beat Saber Players Exceed Limitations

    4 days ago - By GameInformer

    If you've seen Beat Saber, you know it could theoretically get very hectic. Beats are flying at you at ridiculous speeds and hitting every single one would really require some intense physical workouts. In fact, it gets so fast and furious that VR headsets like the Vive can't even keep up with how quickly you need to move because Valve thought they capped it at the limitations of human movement.
    Turns out they were wrong!
    In an update to the Steam Vive software today , Valve posted a small tidbit about an improvement to the lighthouses which track movement for the game's motion...
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  • Humans playing VR game Beat Saber move faster than what Steam thought was ‘humanly possible'

    Humans playing VR game Beat Saber move faster than what Steam thought was ‘humanly possible'

    4 days ago - By The Verge

    Some people move so fast when they play the VR game Beat Saber , a rhythm game that's basically Dance Dance Revolution with lightsabers , that Valve developers have had to issue a fix. People were moving so fast that Steam VR couldn't track their movements.
    After collecting the data on Beat Saber experts, Valve developers had to issue a fix to the trackers in Valve's Lighthouse technology that tracks movement. On the latest changelog for Steam VR today, developers noted that they had to “Increase limits of what we thought was humanly possible for controller motion.”
    A developer elaborated...
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